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Rampage dongle (Read 22494 times)
Quaker763
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Re: Rampage dongle
Reply #255 - 05.06.13 at 11:35:00
 
Would it be possible to get the driver source sent to myself also, or uploaded to the archive? I'd be pretty interested (being a programmer) to look at the sources and possibly even compile it. It shouldn't be too difficult to compile actually, but may take some time.
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gdonovan
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Re: Rampage dongle
Reply #256 - 08.06.13 at 21:59:41
 
...

So today I setup another system- Just an old Compaq slot one board (EX/LX 66mhz bus), power supply and case with a P2-333 and 256 mb of ram.

Something stone simple with no suprises.

Loaded both Windows 98SE and NT4 and then loaded up the drivers for Win9x. I can get the system to go to 256/16bit or 32 bit color if I shut off the hardware acceleration in the advanced tab but the desktop shows some distortion.

I'm baffled as to what I did before to run 16-bit color without issue but will keep tinkering about.
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m14radu
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Re: Rampage dongle
Reply #257 - 09.06.13 at 13:40:53
 
Did you try with the drivers from Michael ? Cool
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Re: Rampage dongle
Reply #258 - 09.06.13 at 13:52:17
 
m14radu wrote on 09.06.13 at 13:40:53:
Did you try with the drivers from Michael ? Cool


No since the ones I have are dated later and I did have these working at one time. Its puzzling whats going on.

I did have v-control and powerstrip running on the other machine at one time in an effort to get the refresh rate to something reasonable, I'm thinking that may be where the issue lies.
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Re: Rampage dongle
Reply #259 - 11.06.13 at 00:04:09
 
Back in action! WOOT!
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Re: Rampage dongle
Reply #260 - 11.06.13 at 00:47:55
 
...

...

...

Half-Life in Direct 3D

Back to the original machine as it has a LOT more BIOS options for tweaking the video board settings. Using Intergraph 21" CRT for display at 60 hz refresh, 640 x 480, 800 x 600, 1024 x 768 all in 16 bit color (with 32 bit an indicated option but left alone for now.

Passes DirectX diag's and runs simple 3D tests.

Know any simple D3D tests I can run? Runs the Righteous Orchid 3D Voodoo graphic Direct3D test "tunnel" at insane speeds.
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« Last Edit: 11.06.13 at 01:00:57 by gdonovan »  

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Re: Rampage dongle
Reply #261 - 11.06.13 at 00:56:42
 
Amazing Gary!!!

Finally you handled to get it working!!!! Yeaaahhhhhhh!!!!  Cheesy
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Re: Rampage dongle
Reply #262 - 11.06.13 at 01:02:47
 
osckhar wrote on 11.06.13 at 00:56:42:
Amazing Gary!!!

Finally you handled to get it working!!!! Yeaaahhhhhhh!!!!  Cheesy


Output is still very dark, have to see if I can get some voltage readings for our friend Loeschzwerg to work his magic.

This should make you feel warm and fuzzy-

http://www.youtube.com/watch?v=4FJyERsqisc

It should look better in a bit, I used the Youtube editor to crank in some brightness and contrast.

You are looking at Q3D OpenGVS running in Direct3D.
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« Last Edit: 11.06.13 at 01:10:35 by gdonovan »  

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Loeschzwerg
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Re: Rampage dongle
Reply #263 - 11.06.13 at 01:47:08
 
Gary, this is awesome Cool

60hz is also what I recommend using the dongle. More refresh rate boosts the needed bandwith a lot and I don't think the used transistors can handle it => distortion

About the color, looks like green and blue need some tweaking.
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Re: Rampage dongle
Reply #264 - 11.06.13 at 02:54:57
 
Loeschzwerg wrote on 11.06.13 at 01:47:08:
Gary, this is awesome Cool

60hz is also what I recommend using the dongle. More refresh rate boosts the needed bandwith a lot and I don't think the used transistors can handle it => distortion

About the color, looks like green and blue need some tweaking.


The color looks ok, getting a good shot with everything so dark is tough. I have the brightness and contrast cranked to 100% on the monitor just to get the brightness up that much.

The output is so dark you almost can't make out fonts when booting up. It was better with the LCD but still dim and the CRT displays a much better picture.

To get the picture with the camera decent I have to kill all the lights in the shop so there is no glare and if you are in a dark area of the game its really hard to make much out.

Question- How about a amplifier module that goes in between the dongle and monitor to boost the brightness and contrast? Or is it better to just keep refining the dongle?


hmmm.. perhaps I could post some color test patterns...
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« Last Edit: 11.06.13 at 02:58:32 by gdonovan »  

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m14radu
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Re: Rampage dongle
Reply #265 - 11.06.13 at 07:37:25
 
Great news Gary !
Outstanding, you did it !  Cheesy
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« Last Edit: 11.06.13 at 07:38:11 by m14radu »  
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Re: Rampage dongle
Reply #266 - 11.06.13 at 11:53:53
 
m14radu wrote on 11.06.13 at 07:37:25:
Great news Gary !
Outstanding, you did it !  Cheesy


Forgot to mention- Running under Win98 and had Unreal running as well.
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Re: Rampage dongle
Reply #267 - 11.06.13 at 20:33:22
 
If you have time - can you take a vid of the Unreal flyby... Wink
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Re: Rampage dongle
Reply #268 - 12.06.13 at 02:10:37
 
...
...

Unreal engine seems to work just fine, I tried several other D3D games with no luck (like incoming and moto racer)

They don't detect a D3D board so refuse to run.

Unreal flyby-

http://www.youtube.com/watch?v=tLnI2vnl2q4

I have downloaded demo's of Wheel of Time and Deus Ex and will try them later.

The only other thing of note is for some reason, my Bartons 3000+ motherboard keeps kicking the bus speed back to 133 mhz instead of running at 166. I'll look more into it in a few days with a different video board to avoid any new issues.
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Re: Rampage dongle
Reply #269 - 12.06.13 at 02:39:40
 


...

Wheel of Time demo screenshot.

Unreal Tournament below-

http://www.youtube.com/watch?v=Gp8IblnMb14&feature=youtu.be

For some reason my Epox board won't run the barton at its rated 333 mhz bus, I wonder if a few slightly bulging caps have anything to do with it?

I set the speed, exit out of the BIOS and it comes up with an error message and resets to 266.
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« Last Edit: 12.06.13 at 03:05:27 by gdonovan »  

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