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Rampage dongle (Read 22428 times)
osckhar
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Re: Rampage dongle
Reply #270 - 12.06.13 at 10:26:18
 
@Gary,
It is time to recap the capacitors on your Epox kt333 board. I had similar probem and reemplacing  blown capacitor all comes back to normal.

About rampage-  did you try if with the 3dfxogl.dll library inside  rampage package dated 12/12/00 can handle some OpenGL game?

Regards,
Oscar.
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Re: Rampage dongle
Reply #271 - 12.06.13 at 11:27:32
 
osckhar wrote on 12.06.13 at 10:26:18:
@Gary,
It is time to recap the capacitors on your Epox kt333 board. I had similar probem and reemplacing  blown capacitor all comes back to normal.

About rampage-  did you try if with the 3dfxogl.dll library inside  rampage package dated 12/12/00 can handle some OpenGL game?

Regards,
Oscar.


1) Where did you pickup your caps Oscar?

2) Yes I did try that with no luck (no opengl found), I'm sure there are some parameters that have to be set to get it running I think looking at some notes.

Next step is trying a D3D glide/opengl wrapper, I tried one years ago that was very good and need to remember which one it was.

P.S. Anyone know how to fool Windows into reporting that the graphics card is DX compliant?
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« Last Edit: 12.06.13 at 11:38:14 by gdonovan »  

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osckhar
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Re: Rampage dongle
Reply #272 - 12.06.13 at 11:41:31
 
@Gary,
Ebay- You must go for LOW ESR. Chec it here
http://stores.ebay.com/PC-MotherBoard-Capacitors-Store?_trksid=p2047675.l2563.

Yeahhh, keep us informed about such wrapper.

Regards,
Oscar.
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Loeschzwerg
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Re: Rampage dongle
Reply #273 - 12.06.13 at 11:43:59
 
Try setting the brightness:
...

The DAC dongle inverts the signal and voltage. Set the brightness to a negative level (at least in theory).

I've got another idea to boost the image. Open the UT console by pressing tab/tilde, type preferences and hit enter. A menu named Advanced Options should open. Head to the section Rendering and then Direct3D Support. There is an option that is called UseGammaCorrection. By default this is set to True, you should set it to False.

...

The contrast is bad, so this might help.

Quote:
P.S. Anyone know how to fool Windows into reporting that the graphics card is DX compliant?


Try using the 3D Analyzer:
http://www.3dfxzone.it/dir/tools/3d_analyze/download/

Quote:
2) Yes I did try that with no luck (no opengl found), I'm sure there are some parameters that have to be set to get it running I think looking at some notes.


Did you try renaming 3dfxogl.dll to opengl32.dll? This should work for some games e.g. Quake3 engine based.
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« Last Edit: 12.06.13 at 11:48:19 by Loeschzwerg »  
 
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Re: Rampage dongle
Reply #274 - 12.06.13 at 12:01:51
 
Loeschzwerg wrote on 12.06.13 at 11:43:59:
Try setting the brightness:



First thing I did, only made a minor difference.


Quote:
I've got another idea to boost the image. Open the UT console by pressing tab/tilde, type preferences and hit enter. A menu named Advanced Options should open. Head to the section Rendering and then Direct3D Support. There is an option that is called UseGammaCorrection. By default this is set to True, you should set it to False.



Will try that tonight.


Quote:
Did you try renaming 3dfxogl.dll to opengl32.dll? This should work for some games e.g. Quake3 engine based.


Yup, same results.
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Loeschzwerg
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Re: Rampage dongle
Reply #275 - 12.06.13 at 12:14:44
 
Ok.

I will send you some test-patterns to see how the voltage output is.
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Re: Rampage dongle
Reply #276 - 12.06.13 at 21:27:33
 
On mainboard re-capping...

1) Best caps are Rubycon, Nichicon, Chemicon
2) Use a low wattage (12-15W) soldering iron
3) Use LEADED solder (unleaded sucks A$$)
4) You will need solder braid and a needle to de-solder the via's
5) You WILL need an anti-static strap and mat...unless you like a dead board
6) Remember to remove the CMOS battery...
7) Your chances of success vary from board to board...

GOOD LUCK! Wink
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Re: Rampage dongle
Reply #277 - 13.06.13 at 03:25:49
 
...
...

Old screen shots.

...
...
...
...

New screen shots using "print screen" keys in game,

Now I'm baffled again.

Looking back at some old screen shots I clearly had some access to 3dfx tools, now I don't no matter what nor will 3dmark99max load and give any information.

Something with the different driver I'll have to explore further.

Changing gamma in Unreal or UT had no effect- Slide the slider to the left it gets dark, slight to the right maximum brightness. I tried setting gamma correction to false with no effect. Even tried changing gamma values directly but I guess 1.0000 is as high as the engine allows.

Tried the following games:

Nglide wrapper- works (assume any glide title below run with this wrapper)

Turok- No device detected till wrapper was installed and then detects 3dfx, starts to load and fails.

Tomb Raider demo- Works (but looks like blocky poo, 320 x 240 I think)

Tomb Raider II- Only detects software mode, D3D greyed out.

NFL Blitz- Fails glide or D3D mode

Decent 3- No D3D detected, glide launch fails with opengl error.

MDK- When launching D3D version, warning "no device detected" pops up. Software test runs stupid fast though.

3D Analyzer: only works to fool game into thinking there is a TnL engine, still needs opengl to operate.

GLQuake and Quake III were no go with wrapper, but I tried.

Did timedemo 1 in Unreal, screen to dark/blurred to make out any numbers.



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« Last Edit: 13.06.13 at 03:37:36 by gdonovan »  

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Re: Rampage dongle
Reply #278 - 13.06.13 at 10:58:34
 
Gary, could you post a screenshot of AIDA32, Everest Home Edition, GPU-Z or any other hardware id program?
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Re: Rampage dongle
Reply #279 - 13.06.13 at 11:40:07
 
NitroX infinity wrote on 13.06.13 at 10:58:34:
Gary, could you post a screenshot of AIDA32, Everest Home Edition, GPU-Z or any other hardware id program?


GPU-z crashes out, Everest just reports what is in the inf file I think.

Everest screenshot here from last year-

http://www.thedodgegarage.com/3dfx/rampage_2012.htm
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Re: Rampage dongle
Reply #280 - 13.06.13 at 11:47:51
 
You could use 3DAnalyzer to fool games that detect no D3D renderer. Maybe by changing the vendor Id.

The screenshosts of the frame-buffer pretty much look like software rendering.
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« Last Edit: 13.06.13 at 11:48:57 by Loeschzwerg »  
 
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Re: Rampage dongle
Reply #281 - 13.06.13 at 11:57:11
 
Loeschzwerg wrote on 13.06.13 at 11:47:51:
You could use 3DAnalyzer to fool games that detect no D3D renderer. Maybe by changing the vendor Id.

The screenshosts of the frame-buffer pretty much look like software rendering.


1) I'll have to fool about with that, I didn't have any luck last night.

2) I thought that too, but some of the games and demos I tired don't have a software engine (Like the Quantum3D OpenGVS or Half Life or the D3D tunnel test) Unreal clearly shows Direct3D is the rendering engine being used. Just rough drivers would be my guess.
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« Last Edit: 13.06.13 at 12:03:38 by gdonovan »  

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Re: Rampage dongle
Reply #282 - 14.06.13 at 01:28:59
 
Loeschzwerg wrote on 13.06.13 at 11:47:51:
You could use 3DAnalyzer to fool games that detect no D3D renderer. Maybe by changing the vendor Id.


Didn't have much luck with that, still had no luck launching an application with it.

Baffling results tonight. Tried playing with two sets of drivers with no notable difference between the two. In either case 3dfx tools refused to load and 3dmark refused to launch.

I have no clue how the hell I got 3dfx tools to work before or how I manged to launch several D3D applications (even though they looked like poo) Max Payne, ran before and won't run now (no 3d device detected) I'm feeling like I'm missing something simple. Has to be a registry function..

I even tried installing a V4-4800 with the proper drivers, making sure applications worked and then shut down, pulled the card without pulling drivers and reinstalled Rampage along with the Rampage drivers.

Nope, still no 3dfx tools. Still the "no device detected" message.

Time to walk away for a few days... This weekend I'll pop in another harddrive and to a clean reload and see what happens.
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« Last Edit: 14.06.13 at 01:34:55 by gdonovan »  

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Re: Rampage dongle
Reply #283 - 14.06.13 at 11:08:21
 
You can check if V-Control is runnig. The fsaa can be set with this too Wink
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Re: Rampage dongle
Reply #284 - 14.06.13 at 11:15:30
 
m14radu wrote on 14.06.13 at 11:08:21:
You can check if V-Control is runnig. The fsaa can be set with this too Wink


V-control can't, reports it is an unsupported device.
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