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Aopen PA2000 voodoo2 16MB (Read 1804 times)
RaverX
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Re: Aopen PA2000 voodoo2 16MB
Reply #15 - 03.01.07 at 00:47:51
 
I wonder why, on your page : http://www.thedodgegarage.com/3dfx/trivia.htm
in voodoo2 section is this : 4) A single Voodoo 2 TMU supports 2, 4, 8 or 16 MB of ram.

Maybe some modules were bad ? Could you try again, I am looking for memory, but 40 pin EDO ram at 90+ MHZ and in modules bigger than 512kb is quite hard to find where I live.
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gamma742
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Re: Aopen PA2000 voodoo2 16MB
Reply #16 - 03.01.07 at 01:00:23
 
Quote:
I thought it was planned for

4mb frame/ z-buffer
3x 4mb Textures.



I thought this was the top for the V2 but I'm no authority on the V2
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RaverX
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Re: Aopen PA2000 voodoo2 16MB
Reply #17 - 03.01.07 at 01:10:36
 
3 TMU on the V2 would be very nice, but would had no impact on games in those days, as games just started to use 2 texture layers back then. Anyway, I'm very curious to see what gdonovan has to say about his modded Voodoo2, maybe there's a chance that more than 4 mb can be adressed by V2 TMU.
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Re: Aopen PA2000 voodoo2 16MB
Reply #18 - 03.01.07 at 09:56:37
 
Maximum memory:

Framebuffer: 8MB
TMU: 16MB (not 100% sure about this one though)
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RaverX
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Re: Aopen PA2000 voodoo2 16MB
Reply #19 - 03.01.07 at 15:27:40
 
Quote:
Note- The max PFI ram is only 4 mb.


Hmm,  8 in SLI maybe ? 16 MB maximum/TMU or for ALL TMUs ?
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gamma742
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Re: Aopen PA2000 voodoo2 16MB
Reply #20 - 03.01.07 at 16:13:07
 
You might find Gary's "Primary Image" link interesting. I'll paste a snip to peak your interest...

Who would have ever amagine 8 X AA on a voodoo1 back in 1997..


Primary Image rolled out Piranha in October 1997. This was a PCI board that had the following on it: - an embedded Mips R5000 200MHz processor that ran an embedded version of Glide driven by the client side part of the Tempest scene manager, the server side ran on the PC. The client side did all the cull/draw calculations thus relieving the PC's CPU of this burden and allowing multiple cards to be placed in a single PC (see below) - a Voodoo 1 FBI with 3 TMU's (to my knowledge this and the Barracudas are the only 3Dfx implementations by anyone to have 3 TMU's). This allowed for a tri-linear filtered base texture and a dithered trilinear filtered secondary texture, or even three dithered tri-linear textures in a single pass. - A daughter card with another Voodoo 1 FBI with another 3 TMU's.
This was used in SLI mode with the set on the base card. The cards had a pixel bus connector system that allowed 2, 4 or 8 of them to be joined together and composited into a single channel to generate 2x, 4x or 8x rotated grid anti-aliasing.
There were also tiling options so that half the cards could generate the left side of the screen and the other half the right side thus doubling the pixel fill rate and increasing the maximum resolution to 1280x1024. A second connector system was used to daisy chain the Pixel Clock, VSync and HSync signals, thus allowing multiple channels to be video synchronized. Industrial PC's were used which had up to 20 PCI slots in a 19 inch 6U rack mount chassis. The PC was a single board computer (SBC) that plugged into the end slot. This system was developed almost 2 years before Quantum3D debuted their 3Dfx based AA offering.
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Re: Aopen PA2000 voodoo2 16MB
Reply #21 - 03.01.07 at 16:42:50
 
gamma742, that's very interesting, thanks for the infos, but that doesnt help me in "my quest" : how much memory can one Voodoo2 TMU (or Voodoo1) have for use ?
And, second, what't the maximum framebuffer memory for a single V2 FBI processor ?

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Re: Aopen PA2000 voodoo2 16MB
Reply #22 - 03.01.07 at 17:28:44
 
VII FBI = 4 max
VII TMU = 6 max

I'll double check these figures when I get home, the numbers are per unit.
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« Last Edit: 03.01.07 at 17:30:07 by gdonovan »  

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Re: Aopen PA2000 voodoo2 16MB
Reply #23 - 04.01.07 at 22:19:52
 
3dfx docs indicate 2/4/8/16 MB

The doc's imply that is for a single TMU.
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« Last Edit: 04.01.07 at 22:21:54 by gdonovan »  

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Re: Aopen PA2000 voodoo2 16MB
Reply #24 - 05.01.07 at 00:11:41
 
Exactly what you said here : http://www.thedodgegarage.com/3dfx/trivia.htm
Cool, then what could go wrong when you modded the card ? Could you try again ? maybe a module was bad.

Ah, one more thing. Can I have those 3dfx docs too ?
Thanks.


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Re: Aopen PA2000 voodoo2 16MB
Reply #25 - 05.01.07 at 00:57:11
 
Quote:
Exactly what you said here : http://www.thedodgegarage.com/3dfx/trivia.htm
Cool, then what could go wrong when you modded the card ? Could you try again ? maybe a module was bad.



Something else board level might be required that I'm not aware of, if you want the board I'll see if I can dig it out.

Quote:
Ah, one more thing. Can I have those 3dfx docs too ?



http://www.falconfly.de/reference.htm
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Re: Aopen PA2000 voodoo2 16MB
Reply #26 - 05.01.07 at 01:09:39
 
Yep You're right.

Bottom of page 8 and again on page 12...

That's as far as I got.

I wonder why no one put out such a card ???
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Obi-Wan_Kenobi
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Re: Aopen PA2000 voodoo2 16MB
Reply #27 - 05.01.07 at 01:13:21
 
maybe the because it would cost 3Dfx too much money, production wise.
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Re: Aopen PA2000 voodoo2 16MB
Reply #28 - 05.01.07 at 01:20:30
 
But Primary Image or Quantum3D might have explored the possibilities.
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Obi-Wan_Kenobi
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Re: Aopen PA2000 voodoo2 16MB
Reply #29 - 05.01.07 at 01:34:03
 
yeap probably Smiley only all thier configs I have seen from Q3D collectors had max 12meg outfits. the Merc is actually a quadrant of 2x 12MB SLI sets. orsay 4 X24 cards in SLI, that idea, which would bring it to 8 12Meg V2 cards.

Never seen a Q3D V2 based card with 16 megs, the only V2 based card with 16Megs is the banshee, typically a castrated V2 chip in common.

As for Primary Image they had some other wacko idea's 3 TMU ships instead of 2 heh but the amout of ram per TMU was the same on that of a 12 Meg V2 afaik.
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« Last Edit: 05.01.07 at 01:35:14 by N/A »  
 
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